![]() This type of old-school horror system just adds to the overall feeling of tension and dread. I've been dragged out of shop menus more than once by an angry Necromorph breathing down my neck. Even if you hit a room with a shop and save stations, make no mistake, you are never safe in Dead Space. Inventory is limited, and while you can store items at shops, these too are scattered at intervals. Of course, the way past this is to improve, learn and try different weapons and approaches if you are stuck in the same area for long. So, if you are stuck at a particularly hard area you may end up watching the same cutscene multiple times before you get past it which ultimately becomes tedious. The downside to this feature besides the obvious is that if you save before a boss fight there is no skip option to get through cut scenes. The stakes are instantly raised when you encounter a room full of Necromorphs and can't remember where you last saved, and while that may cause frustration for some, I found it to add an increased layer of tension. This means you have to be clever about item management and how you approach a situation. For the most part, you will have to rely on save stations which are scattered around the rig at intervals. The original Dead Space followed the groundwork of genre trailblazer Resident Evil and solidified third-person survival horror as an impeccable recipe for success, and much of its core DNA hasn't changed all those years later.įor example, there are no autosave features unless you have performed a major main objective.
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